Monday, March 7, 2011

Processing Settings and Scratch Prototype

Processor Update
Hey guys, trying to add a few of the music clips to code, just to see how many clips can be added before system crashes.

Managed to get up to 12 easily (going to stop here since the top two rows on the keyboard only have 12 buttons each)

We can use the top row (q, w, e, r, t, y, u, i, o, p, [, ]) to initiate sound files, and the second row (a, s, d, f, g, h, j, k, l, ;, @, #) to terminate individual files.

Only issue thus far: to enable this many clips being loaded into the system, had to change a Processor preference, best you change it from now, to avoid false errors in the future:

File> Preferences > (Increase maximum available memory to [512]Mb )




Scratch
Also, if of any interest, have a look at the Scratch prototype .. used 12 sound clips, so loading time may be a pain : http://scratch.mit.edu/projects/bambii989/1641674

Perhaps in the long run it may be worth considering working directly through Scratch as oppose to Processor (if it gets too complicated)..however thus far it doesn't look too bad.


Todo List
Since we are meeting up on Sunday, it may be worth considering spending some time drawing up a flowchart, just to determine the best way to get the program to flow, and what functions to add on.

Discussed Features
  • Playing of 'x' number of sound clips
  • Increasing/Decreasing volume of individual sound clips (via moving or fiducials or rotation?)
  • Allowing user to record his own sounds (by using a 'recordable' fiducial)
  • Individual sound clips start playing when fiducial is placed into webcam's view
  • Individual sound clips stop playing when fiducial is removed from webcam's view



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