What I would suggest is having a new variable in challenge mode, which will serve as a counter which increments whenever guess = random
Then when counter = 20, we can play a video.
Also, to reduce size of code, and avoid the use of buffers, what do you all think of gif images? Downloaded a shareware version of Easy GIF Animator 5 (20 edits total) and come up with an example of what I have in mind.
Shared GIF Image on Dropbox...but have also attached it below (for some reason animation doesn't seem to be working on blog)..let me know what you think =)
mmm... is the video part in place at the moment or is it just an idea? because here's the thing... we already have alot of variables to test especially with buffers and pc overload that i think adding something else could potentially be disastrous...
ReplyDeleteon that same note... we have to have the system working rly well for saturday week because we are going to be filmed that day (details on fb)
Nevertheless, if u think video is a must and would like to convince me... pls do :P
oh and yes i like the animation idea :)
ReplyDeletevideo in testing mode atm, if for whatever reason the most updated version of prog is not running 100% by saturday week, we can always present version 11, which is the most recent stable version to date.
ReplyDeletere video: like i said i am having second thoughts re video since it will add big buffers which will demand even more of the system, however a single animation would be a 'reward' to users for beating challenge mode, and all it entails is adding another image buffer for gif.
Also, we do need to set the (after 20 correct guesses you win) rule, otherwise the game is gonna come out looking a bit weak and half done =/
Hey Kev, we need to decide on the final features on the program so that we can start working on them ;).. i.e. whether we implement video or GIF Image in challenge mode. Also the criteria for the difficulty levels you mentioned (20 correct guesses you win).
ReplyDeleteBtw re video, it won't create any memory or loading problems as GSVideo loads them directly from disk at the moment it is played. It's as if you're playing a video in Quicktime ;)
ReplyDeleteAnd yes, the GIF idea instead of the JPEGs/PNGs sounds like a great idea if we manage to decrease the loading time :)
ReplyDelete