Monday, May 2, 2011

Suggestions for improvements

As we had the opportunity to do our first mock presentation last Saturday during the filming for gadgets, I came across the following ideas for improvements:

  • In challenge mode, having the "wrong answer" message removed once the wrong fiducial is removed. As it currently stands, if two wrong fiducials are places after each other the user will see no change in the screen and can think that the system is not responding to the second fiducial.
  • If we have enough time, I think we can improve interactivity a whole lot more if we have the instrument images map the location of where the fiducial is being places on the glass, on the screen. i.e if the guitar is placed on the left and moved to the right, the user will be able to see this on the screen. However, if we do not have enough time for this we can always add it under future recommendations ;)
Kevin also suggested (and I agree that this is necessary) adding a counter for the challenge mode in order to be able to keep track of the score.

Almost done guys!! :) I will also be creating the skeleton for the final presentationon google docs (as usual) so that we can coordinate together. This presentation is 50% of the final mark, so forget your stage fright lets do this :P !

Cheers,

Maria.

8 comments:

  1. on it ;)

    gonna try sort the frst point with a time delay....wrong answer will display for 3 seconds, then a black rectangle will draw over it

    will hv to speak with ryan re 2nd point, since his algorithm is a big part of the Sandbox image engine

    final point will be easy to implement, its just a case of printing the value held within a variable (which already exists) onto the UI

    more info soon =)

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  2. Brilliant, I agree with everything, only real problem might be the efficiency of the program running whilst fiducial locations are superimposed with the images and tracked on the screen. One method of counter I'd suggest would be to split the challenge mode into stages of 5 guesses each, 3 out of 5 are required to reach the next stage, and if all guesses in every stage are right.......... a kill screen, just like donkey kong :)

    But tbh, I think the game mode is OK and right now everyones the main change that could be done without taking up kevs and ryans time wud be the tracking, don't forget with new code comes new problems to solve and woulld be pointless to waste kevs and ryans time wen we have assignments and a presentation 2 prepare

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  3. guys delay() was playing up like mad...gonna sort the try again thing by changing it from png to gif, that way the animation will display 'try again' for three seconds, and turn black after.

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  4. scratch that, sorted in a totally different way, added a condition so that once guess = 90, black rectangle draws over guess again or correct, and whenever a fiducial is removed, guess == 90....thats problem 1 sorted =)

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  5. perfect kev!! thats definitely a good improvement as from a usability point of view having "try again" stay there once the fiducial was removed wasnt very user friendly. kudos kev :)!

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  6. Nice Kev!! I'll try to finish the new media assignment asap so as to work on the 2nd requirement.. ;)

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  7. nvm, that clashed with another condition, now once fiducials are removed, guess is made == 89, which will redraw the instructions..testing atm, but shud wrk well

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  8. score and try again bug fixed...gonna do last bit of testing and will upload on dropbox

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